![]() Last edited by DaftKai on Sat 9:29 am, edited 1 time in total. DSA lets you access and modify things with out binding it. I would really appreciate some help/advice on specifically where to get the AMD Linux OpenGL 4.3 drivers and how to install them using Linux Mint 15 Olivia RC using the Cinnamon Desktop Environment Thanks in advance, DK. But theres another way to support that GPU, you can use dsa to do bindless modifications to things. What do you do? Well… you just don’t support that GPU. As an example using fake numbers, lets say the game uses 20 bindings, but your GPU only supports 16 binding point. But things get complicated as we are emulating a modern GPU, and this GPU will bind things, so we need to emulate their texture access/buffer access/etc with binding the objects on your GPU. If you need to draw something thats texture, need to access a buffer, need to do just about everything on a GPU, you’ll need to bind the data to the current context. Summary: different gpus have a different number of texture/buffers/etc that can be bound at any given time. ![]() From the Phoronix analysis, 'Mesa 12.0 is easily one of the biggest updates to this important open-source user-space OpenGL driver stack in quite some time and will. I have the same problem, jroweboy you know what to do with that “Dsa” thing?, cause i dont know anything about it and theres no video explaining it Mesa 12 notably adds open-source OpenGL 4.3 drivers for Intel, Radeon, and NVIDIA on Linux, and it also integrates the previously open-sourced Intel Vulkan graphics API driver.
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